The Age of Conan: Bossonian Marches
![]() |
Gary Gygax Day special |
Last October, we decided to do a short detour from the ongoing Mystara campaign to try out The Age of Conan1 supplements for the OD&D using the Chainmail combat resolution systems (Troop Type and Man-to-Man). Here's a small adventuring region that we have played in.
Contents
The Map ↩
![]() |
![]() |
☞ Download Hexfriend2 source file.
I've decided to run this game in Bossonian Marches at the shores of the Thunder River3 — a borderland region of high mountains, wild forests, and primordial swamps of the Pictish Wilderness. Recently, a sizable band of Picts began sending raiding parties to the other side of the Thunder River to attack Bossonian villages. The garrison stationed at the nearby Aquilonian outpost is not even nearly big enough to deal with the raiders, so any help from the adventuring types is welcome.
These adventure modules were used to populate the region:
Name | Abbr. | Comment |
---|---|---|
The Necropolis of Nuromen4 | Nuromen | The source for the general layout of the region. |
The Ruins of Arbel Monastery5 | Arbel | Additional low-level dungeon. |
The Uncharted Swamp6 | Swamp | The swamp west of the Thunder River. |
It's more than enough for a short playtest, but you'll certainly need some additional adventuring sites and lairs when the characters level up and decide to explore the surrounding wilderness.
Note on Monster Stats ↩
The information in the original materials is spread across multiple booklets that heavily reference each other. For the full statistics, I would recommend consulting the sources in the following priority:
- Supplement 2: Blackmoor
- Supplement 1: Greyhawk
- The Original D&D booklets
- Chainmail
Those monsters that do not appear therein can be found in Monster Manual.7
Troop Type (TT) Attack/Defence per HD and Morale Rating (MR) are taken from ODND and Chainmail or extrapolated in the lack thereof (the latter are marked with ^).
Wilderness Encounters ↩
Mostly from The Necropolis of Nuromen. Some entries and monsters are replaced to better fit the setting. Others are left as they are (Nuromen, pp. 3-4).
Check once per day, 2-in-6 chance.
d10 | Bossonian Road | Number | d12 | Woods | Number | |
---|---|---|---|---|---|---|
1 | bandits | 2d6 | 1 | giant ants | 1d3 | |
2 | young black dragon | 1 | 2 | bandits | 2d6 | |
3 | prospectors | 1d6 | 3 | wolves | 2d4 | |
4 | bossonians | 1d8 | 4 | man-apes | 1d4 | |
5 | beastmen | 1d4 | 5 | cockatrice | 1 | |
6 | pict scouts | 2d4 | 6 | bossonians | 1d8 | |
7 | pict raiders | 1d6 | 7 | pict scouts | 1d4 | |
8 | giant rats | 1d4 | 8 | pict scouts | 2d4 | |
9 | giant spiders | 1d2 | 9 | pict raiders | 1d6 | |
10 | soldiers | 2d6 | 10 | ape-thing | 1 | |
11 | cave bear | 1 | ||||
12 | giant spiders | 1d4 |
Monster Statistics Reference
Monster | AC | MV" | HD | TT | MR | Total | Notes |
---|---|---|---|---|---|---|---|
Bandits | 7 | 12 | 1 | LF | 4^ | 100 | Lair in L13. |
Beastmen | 5 | 9 | 1+2 | HF | 7 | 20 | Secretly working for Lothar (L13). |
Bossonians*† | 7 | 12 | 1 | LF | 6 | --- | Migrating from the ruined village (M9) or hunting picts. |
Cave Bear | 5 | 12 | 5 | AF/HF | 30^ | 5 | In woods — 40% in lair with Treasure Type C. |
Cockatrice | 6 | 9/18 | 5 | -/HF | --- | 1 | Turns opponents to stone by touch on a failed save. |
Giant Ants | 3 | 12 | 2 | HF/AF | 12^ | 20 | Anthill at J11 with Treasure Type C. |
Giant Rats | 7 | 9 | 1/2 | LF^ | 2^ | --- | |
Giant Spiders | 6 | 6 | 2 | HF^ | 10^ | 10 | Venomous, save with +2 bonus. |
Man-Apes | 5 | 9 | 3+1 | HF | 7 | 20 | +1 to surprise. Descended from the nearby mountains. |
Ape-Thing | 5 | 9 | 4+1 | HF | 8 | 10 | +2 damage. Lone creatures migrating from the deep woods west of the Thunder River. |
Pict Raiders | 9 | 12 | 1+1 | HF/LF | 5 | 50 | Treasure: 2d6 gp each. |
Pict Scouts | 9 | 12 | 1–1 | LF | 4 | --- | Treasure: 1d6 gp each. |
Prospectors† | 7 | 12 | 1 | LF | 5 | 30 | Traveling between the castle and the mountains. |
Soldiers† | 4 | 9 | 1 | HF | 7 | 20 | Patrol from the castle (N11). |
Wolves | 7 | 18 | 2 | LH | 6 | --- | |
Young Black Dragon‡ | 2 | 9/24 | 6 | HH | --- | 1 | Searching for a suitable home, considering Law's End (L10). Tends to avoid fights. |
* Troop Type system: +1 with bows; Man-to-Man system: +2 with bows.
† Generally friendly.
‡ Can see invisible within 15". Impervious to missile or melee in normal combat. 6+ on 2d6 → Acid breath 6" × 1/2" line, 3/day.
Locations ↩
Hex | Location | Notes |
---|---|---|
J11 | Anthill (giant ants) | Treasure Type C |
L10 | The Ruins of Law's End | Nuromen, pp.4-13 |
L13 | The Lair of Lothar | Nuromen, p. 13 |
M9 | Bossonian village | recently raided by the picts |
N11 | Camlann Castle | Nuromen, p.2 |
Q13 | Arbel Monastery | Arbel |
X17 | Zimrilas | Nuromen, p.1 |
--- | The Swamp | Swamp |
The Ruins of Law's End ↩
📝 NOTE: Room 2 — Underground Courtyard has a typo: the descriptions of the northern and southern doors should be switched around.
First Level Wandering Monsters
d12 | Monster | Number | Total |
---|---|---|---|
1 | Bandits | 1d4 | 6 |
2 | Giant Centipedes | 1d4 | --- |
3 | Bossonians | 1d2 | 2 |
4 | Gelatinous Cube | 1 | 1 |
5 | Pict Scouts | 1d4 | 10 |
6 | Green Slime | 1 | 1 |
7 | Giant Rats | 2d4 | --- |
8 | Shrieker | 1 | 1 |
9 | Skeletons | 1d4 | --- |
10 | Skeletons | 1d6 | --- |
11 | Stirges | 1d4 | --- |
12 | Zombies | 1d2 | --- |
Second Level Wandering Monsters
d12 | Monster | Number | Total |
---|---|---|---|
1 | Giant Centipedes | 1d6 | --- |
2 | Ghoul | 1 | 1 |
3 | Pict Scouts | 1d6 | 10 |
4 | Grey Ooze | 1 | 1 |
5 | Rust Monster | 1 | 1 |
6 | Shadow | 1d2 | 2 |
7 | Skeletons | 1d4 | --- |
8 | Skeletons | 1d6 | --- |
9 | Giant Spider | 1 | 1 |
10 | Troglodytes | 1d4 | --- |
11 | Yellow Mould | 1 | 1 |
12 | Zombies | 1d4 | --- |
Monster Statistics Reference
Monster | AC | MV" | HD | TT | MR | Notes |
---|---|---|---|---|---|---|
Bandits | 7 | 12 | 1 | LF | 4 | |
Bossonians | 7 | 12 | 1 | LF | 6 | Generally friendly, exploring the upper level. Troop Type system: +1 with bows; Man-to-Man system: +2 with bows. |
Gelatinous Cube | 8 | 6 | 4 | LF^ | --- | Touch causes a die of damage and paralyzes on a failed save. Immune to lightning, cold, paralyzation, fear, and polymorph attacks. |
Ghoul | 6 | 9 | 2 | LH/HH | 10 | Paralysis on a failed save. Killed victims become Ghouls. |
Giant Centipedes | 9 | 6 | 1/2 | LF^ | 3 | Venomous, save with +4 bonus. Centipedes save with -1 penalty. |
Giant Fire Beetles | 4 | 9 | 1–1 | AF/HF^ | 3 | 2-4' in size, emit soft steady glow. |
Giant Rats | 7 | 9 | 1/2 | LF^ | 2 | |
Giant Spider | 6 | 6 | 2 | HF^ | 10^ | Venomous, save with +2 bonus. |
Green Slime | --- | Nil | 2 | --- | --- | Eats wood and metal but not stone. Turns flesh to Green Slime in 1 turn. Immune to lightning and weapons, but can be harmed by fire, cold, and the Cure Disease spell. |
Gray Ooze | 8 | 1 | 3 | --- | --- | Corrodes metal, does 2 dice of damage to exposed flesh. Immune to cold and fire, harmed only by lightning and cutting weapons. |
Harpies | 7 | 6/15 | 3 | LH^ | 7^ | Lures men who fail their save vs. magic, then charms them on touch. |
Pict Scouts | 9 | 12 | 1–1 | LF | 4 | Treasure: 1d6 gp each. |
Rust Monster | 2 | 12 | 5 | LF/AF^ | 8^ | Hits by or upon a Rust Monster cause even magical weapons and armor to rust and fall to flakes. |
Shadow | 7 | 9 | 2+2 | LF^ | 10 | Strength drain. Harmed only by magical weapons. Immune to Turning, Sleep and Charm spells. Strength-drained victims become Shadows. |
Shrieker | 7 | 1 | 3 | --- | --- | Light within 3" or movement within 1" will cause a piercing shriek lasting 1d3 rounds with a 50% chance of attracting wandering monsters per round. |
Skeletal Arm | 4 | 6 | 1/2 | LF^ | --- | Flies into the air, attacking with a rusty sword. |
Skeletons | 7 | 6 | 1/2 | LF^ | --- | |
Stirges | 7 | 18 | 1 | LF^ | 3 | Attacks as a 4th-level fighter. On hit, attaches to its prey, draining the blood each round. |
Troglodytes | 5 | 12 | 2 | HF^ | +2 to surprise. Emit disgusting smell, temporarily reducing Strength score by 1 per round for 1d6 rounds to those who failed their save vs. poison. | |
Wight | 5 | 9 | 3 | LH/HH | 10 | Level drain, immune to normal missiles, ×2 damage from magic missiles. Killed victims become Wights. |
Wraith | 3 | 12/24 | 4 | LH/HH | 13^ | Level drain, immune to normal missiles, 1/2 damage from silver-tipped missiles, one die of damage from magic missiles. Killed victims become Wights. |
Yellow Mold | --- | --- | --- | --- | --- | Does 1 die of damage to exposed skin. On rough contact, 50% chance of 1"×1" cloud of asphyxiating spores, save vs. poison or die. Harmed only by fire. |
Zombies | 8 | 6 | 2 | HF | --- |
The Lair of Lothar ↩
Monster Statistics Reference
Monster | AC | MV" | HD | TT | MR |
---|---|---|---|---|---|
Bandits | 7 | 12 | 1 | LF | 4 |
Beastmen | 5 | 9 | 1+2 | HF | 7 |
Cave Bear | 5 | 12 | 5 | AF/HF | 30 |
Lothar* | 4 | 6 | 6 | HF | --- |
* Lothar has a +1 magic shield, subtracting 1 from all attacks against him.
Arbel Monastery ↩
📝 NOTE: To match the setting, kobolds become the snakemen, and ogre — the ape-thing.
Crypts Wandering Monsters
d6 | Monster | Number |
---|---|---|
1–5 | skeletons | 1d3 |
6 | ghoul | 1 |
Catacombs Wandering Monsters
d6 | Monster | Number |
---|---|---|
1–3 | snakemen | 1d3+2 |
4–5 | skeletons | 1d3+1 |
6 | giant spider | 1 |
Monster Statistics Reference
Monster | AC | MV" | HD | TT | MR | Notes |
---|---|---|---|---|---|---|
Ape-Thing | 5 | 9 | 4+1 | HF | 8 | +2 damage. |
Ghoul | 6 | 9 | 2 | LH/HH | 10 | Paralysis on a failed save. Killed victims become Ghouls. |
Giant Rats | 7 | 9 | 1/2 | LF^ | 2 | |
Giant Spider | 6 | 6 | 2 | HF^ | 10^ | Venomous, save with +2 bonus. |
Green Slime | --- | Nil | 2 | --- | --- | Eats wood and metal but not stone. Turns flesh to Green Slime in 1 turn. Immune to lightning and weapons, but can be harmed by fire, cold, and the Cure Disease spell. |
Shield Skeleton | 6 | 6 | 1/2 | LF/HF^ | --- | long sword +1 |
Skeletons | 7 | 6 | 1/2 | LF^ | --- | |
Snakemen | 7 | 6 | 1/2 | LF | 5 |
The Swamp ↩
Monster Statistics Reference
Monster | AC | MV" | HD | TT | MR | Notes |
---|---|---|---|---|---|---|
Frogmen | 9 | 12 | 1 | LF | var. | |
Frogmen Leaders | 7 | 12 | 2 | LF | 5 | |
Giant Centipedes | 9 | 6 | 1/2 | LF^ | 3 | Venomous, save with +4 bonus. Centipedes save with -1 penalty. |
Red Frogs | 7 | 6 | 1hp | --- | 2 | |
Wights | 5 | 9 | 3 | LH/HH | 10 | Level drain, immune to normal missiles, x2 damage from magic missiles. Killed victims become Wights. |
Young Swamp Mammoth | 5 | 12 | 9 | HH | Attacks as 4 Heavy Horses. | |
Zombies | 8 | 6 | 2 | HF | --- |
Picts Roster
📝 NOTE: The brigands became the pict raiders who are currently harassing Bossonians on the other side of the river.
Leader | AC | MV" | Level | HD | Fighting Capability | Notes |
---|---|---|---|---|---|---|
Chief | 6 | 12 | F6 | 6 | Hero +1 or 6 Men | sword |
Raiding Leader | 7 | 12 | F4 | 4 | Hero | sword, bow |
Patrol Leader | 7 | 12 | F3 | 3 | 3 Men or Hero –1 | sword, bow |
Camp Leader | 8 | 12 | F3 | 3 | 3 Men or Hero –1 | sword |
Shaman | 9 | 12 | MU5 | 3 | 3 Men | Charm Person, 2 × Magic Missile, Ventriloquism ; ESP, Phantasmal Forces; Suggestion |
Pict | AC | MV" | HD | TT | MR | Notes | Total | In Camp | On Patrol | On Raid |
---|---|---|---|---|---|---|---|---|---|---|
Scout | 9 | 12 | 1–1 | LF | 4 | sling, club | 8 | 3 | 2 | 3 |
Spearman | 9 | 12 | 1+1 | LF | 5 | spear | 20 | 11 | 2 | 7 |
Archer | 7 | 12 | 1 | LF | 4 | bow, hand axe | 15 | 3 | 2 | 10 |
Elite | 6 | 12 | 2 | HF | 6 | sword | 10 | 10 | --- | --- |
Bodyguard | 6 | 12 | 3 | HF | 6 | sword | 3 | 3 | --- | --- |
Discuss this post on Reddit
https://www.reddit.com/r/ConanTheBarbarian/comments/1dlrqg6/map_of_hyboria/↩
https://www.drivethrurpg.com/en/product/110292/blueholme-the-necropolis-of-nuromen?affiliate_id=850783↩
https://www.drivethrurpg.com/en/product/514265/the-ruins-of-arbel-monastery?affiliate_id=850783↩
https://www.drivethrurpg.com/en/product/265138/off-track-the-uncharted-swamp?affiliate_id=850783↩
https://www.dmsguild.com/product/17002/Monster-Manual-1e?affiliate_id=850783↩