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OD&D conversion: Legends are Made, Not Born (by Chris Doyle)

The Source

"Legends are Made, Not Born" (by Chris Doyle)1 is a d20 Dungeon Crawl Classics adventure for the 3.5 edition designed for a group of 0-level characters. As a part of my continuing study of OD&D and Chainmail, I've converted it to 0e to run for a group of four 1st-level characters.

DCC #0

The Conversion

Only the parts that need adjustment are listed here.

Contents


General Suggestions ↩

Combat

I recommend using the Troop Type System at 1:1 scale for traps and animals, and the Man-to-Man Combat system for most other combat encounters.

The Ogre, being a "Fantasy Figure" with 4+1 Hit Dice, will have four attacks as a man-type, one of them with a +1 bonus, using the Alternative Combat System (d20).

It is also suggested in the "Lawsuit Draft"2 that any successful hit by normal men upon the Ogre will deal but 1 hp of damage. This, of course, will make the combat much more dangerous for our 1st-level party, but not inherently unwinnable.

Additional Weapons

Man-to-Man System to-hit values on 2d6:3

LightHeavyArmoredHorse
ClassWeapon vs. AC: 98765432UB
3short sword 8991091011*12*911
4quarterstaff3 776881011121112
5great club (as mace) 888988781012
Range 6"large javelin (as spear3) 9998101111121112

* If dismounted and prone, 7 or greater hits.

Breaking Objects

Treasure

Rough estimation of the module's treasure sums up to just over 5,000 gp, so I would recommend at least doubling it so that most of the characters could level up at the end of the adventure.


Monsters ↩

Statistics

Area Monster AC MV HD A/D AL
1-2 Sheep 7 9" 2 N
1-3 Gurt, Hobgoblin 7 9" 1+1 HF/LF C
Leather armor, short sword, quarterstaff, onyx (35 gp).
Languages: Common, Goblin, Giant.
1-4 Wolf 7 15" 2 2LH N
1-7 Blogg, Ogre 6 9" 4+1 4HF C
Dmg 1d6+2, studded leather armor, great club, large javelin.
Languages: Common, Giant.
1-8 Carrion Vulture 9 3"/24" 1 LF N
Dmg 1d3 + Filth Fever.
2* Normal Rat 9 6" 1hp LF N
Dmg 1.
2* Dire Rat 7 15" 1+1 LF N
Dmg 1d3 + Filth Fever.
2-2 Bat Swarm 7 1"/12" 3 3LF N
Dmg 1, attacks vs. swarm are at −2 penalty.
Melee opponents: Save vs. Paralysis or distracted for 1 round.
2-3 Dire Skunk 6 12" 3 3LF N
Musk: 30' cone, Save vs. Poison or sickened for 1d4 rounds.
Failed Save: 30' radius stench until cleaned with a vinegar solution.
2-4 Ghoul 6 9" 2 2LH/HH C
Paralysis (1 round), Darkvision, −1 to all rolls in full light.
2-5 Giant Fire Beetle 4 9" 1−1 HF N
2-7 Monstrous Centipede 9 15" 1hp LF N
Dmg 1 + Centipede Toxin.
3-3 Animated Broom 7 /12" 2 2LF
As quarterstaff.
3-4 Animated Book 8 /9" 1 LF
As club.
3-4 Viper 5 9" 1−1 LF/HF N
Dmg 1 + Viper Venom.
3-5 Durbin, Dwarf 7 6" 1 LF N
Leather apron (+1 to attacks vs. wearer), piece of wood (as club).
Languages: Common, Dwarven, Gnome.
3-6 Shrieker 7 1" 3 N
Alerted by light in 30' or movement in 10', shrieks for 1d3 rounds.
3-7 Thaumaturgist (MU5) 8 6" 3 3 men C
Quarterstaff, ring of protection +1, Hacking Cackle.
Languages: Common, Draconic, Abyssal, Goblin, Giant.
Spells: charm person, detect magic, read magic, shield; levitate, pyrotechnics; monster summoning I.
3-7 Fiendish Spiders 7 9" 1 LF C
Dmg 1d6 + Spider Venom.
3-8 Quasit 2 15" 3 3LF/AF C
2 Claws (Dmg 1 + Quasit Toxin) and 1 Fangs (Dmg 1d6).
Can only be harmed by magical or cold iron weapons, immune to cold, fire, and lightning. Defense against spells as a 7 HD creature.
Passive: detect good, detect magic, regenerate 1hp/round.
At will: polymorph self (bat, rat); invisibility.
1/day: fear in 30' radius.

* Wandering monster on the specified level.


Traps ↩

Area Trap Trigger Reset Attack Damage Details
1-5 Log Deadfall tripwire manual 2HF 1d6/ea Logs with crude spikes
2-6 Mushroom Field location 2 days spray 1 + poison Save vs. Poison or Slowness for 1 day
3-1 Ladder Trap rigged rung manual fall 2d6 Save vs. Wand to negate
3-2 Swinging Club tripwire manual 4HF 1d6/ea Swinging great club

Afflictions ↩

Centipede Toxin

Filth Fever

Hackling Cackle

Illness

Quasit Toxin

Slowness

Spider Venom

Viper Venom


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  1. https://www.drivethrurpg.com/en/product/2890/dungeon-crawl-classics-0-legends-are-made-not-born?affiliate_id=850783

  2. https://archive.org/details/4-79-109-full/page/n49/mode/2up

  3. https://knightsnknaves.proboards.com/thread/219/additional-weapons-chainmail

#adventure #dnd #odnd #odnd-conversion #osr #ttrpg