ItDR Site Tools Overview
On the "Into the Dungeon: Revived" web site's "Tools" page, there's a collection of scripts to automate some random table rolls, or simplify calculations. Let's go over them and try it all out.
Contents
- Random Character
- Random Non-Player Character
- Random Monster
- Random Magic Item
- Random Weather
- Horizon and Visibility
Random Character ↩
Based on "Random Characters" tables from ItDR, p.34–35, plus Feature-aware random equipment purchase.
After clicking the Generate
button you will see the following interface:
Below the random rolls (STR, DEX, WIL, and Money) you have:
Feature
: random (by default) or a specific oneBackground
: random (by default) or a specific oneKeep rolls
: generate a character based on the current parameters- Six buttons for switching two of the rolls around
Buy random equipment
: when unchecked, you will keep the Money and can buy the equipment yourself.
So, let's say I'm satisfied with the rolls as is, and click the Keep rolls
button, immediately getting a totally random character:
A somewhat strong but clumsy sailor with a pet monkey and skilful in a one-on-one knife fights.
Random Non-Player Character ↩
Based on "Random Non-Player Characters" tables from ItDR, p.39.
A frail old wise man, travelling the world. Might provide a precious information to the characters, if asked nicely.
Random Monster ↩
Based on "Random Monsters" tables from ItDR, p.38, plus random abilities generation.
If you enable the Generate Abilities
checkbox, a random set of Abilities, HP, and Armour will be rolled up as well.
Extrapolating from that output:
Steel SnapperSTR 19, DEX 11, WIL 12, 15hp, Armour 1, d8 Bite, Swimming. Electric Discharge: once per Rest, deal d10 Electricity Damage to all adjacent ignoring Armour.
Random Magic Item ↩
Based on "Random Magic Items" tables from ItDR, p.36–37.
From this description we could go many a direction, for example:
Thunder Lance: d10 Damage. When mounted — can be used with a shield; on foot — two-handed only. Once per day, you can point this refined silver lance and discharge a silver ray of deadly energy from it, dealing d10 Damage to all in a line. The discharge produces a loud thunder-like sound. When rolling 10+ Damage for the ray, the Lance gets so hot that it burns the wielder's hands for d6 Damage.
Random Weather ↩
Based on "Weather" tables from ItDR, p.33.
Pretty straightforward, and you also get your sailing multiplier, for when you're travelling by sea.
Horizon and Visibility ↩
A very basic calculator of the object height obstructed by the horizon.
Let's say, in 15 miles from the characters there's a 100 feet high tower. When the characters are near the sea level (6 feet represent a typical view height), the tower is nearly hidden by the horizon. If it stands in a forest, the nearby trees will obscure it entirely.
But if the character find some 30 feet high elevation (a hill or a tall tree, for example), they will see at least a half of the tower and will know the direction to follow.
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