Vladar's Blog

ItDR conversion: Tomb of Horutep (by Stephen J. Grodzicki)

The Source

Tomb of Horutep (by Stephen J. Grodzicki)1 for the Low Fantasy Gaming2 system was one of the adventures that were used to playtest Into the Dungeon: Revived.


The Conversion

Only the parts that need to be adjusted are listed here.

Contents

Area 1 - Entry Hall ↩

Trapped flagstones

Succeed on a DEX Save or take d12 Damage from the falling ceiling stone. Each trap automatically resets in 15 minutes.

Doorway

The door is protected by the Arcane Lock Spell (2nd Circle).


Area 2 - Offering Chamber ↩

Bronze Guardians

STR 20, DEX 11, 11hp, Armour 2, bronze spear (2d8),
magical attacks are Impaired, immune to mind control magic.

Disarm: when the bronze spear rolls maximum Damage,
the target must succeed on a DEX Save or be disarmed.

Area 3 - Altar Room ↩

Runes

Anyone studying the runes must succeed on a WIL Save or be struck with Moon madness.


Area 4 - The Chasm ↩

Yellow Mould

STR 6, 3hp, projectile spore, immobile.

Projectile Spore: the spores are shot at a far distance bursting in a small cloud.
Anyone inside the cloud must succeed on a STR Save or suffer d8 DEX Damage.
Anyone wearing a mask makes their Save with Advantage. Anyone reduces to 0 DEX die from asphyxiation.
Anyone struck by spores whilst on the bridge, must succeed on a DEX Save afterwards or fall into the chasm.

Healers have a 3-in-6 chance to harvest a single dose of yellow mould to use
as a choking dust poison (assuming the mould was not destroyed by fire).

Area 5 - Servant's Crypt ↩

Urns

Three bronze urns are sealed and contain a total of 2d20s of precious metal trinkets.

Shades

DEX 16, 4hp, Armour 1, Touch, incorporeal, non-magical attacks are Impaired.

Touch: d4 STR Loss, on 0 STR there is a 3-in-6 chance the target will be reborn as a shade.

Area 6 - Twin Guardians ↩

Stone Golems

STR 20, DEX 11, 11hp, Armour 2, crescent moons (2d8),
non-magical attacks are Impaired, 3-in-6 chance of Spell negation,
made of stone, slow, cannot jump, will not attempt to navigate the chasm.

Made of stone: Spell negation does not work against stone-related magic
which causes d12 Damage instead (once per golem).

Sapphire eyes: worth 3g each, DEX Save to remove intact,
otherwise the cost is reduced to 2d100s each.

Area 7 - Audience Room ↩

Trapped floor

Everyone in the room must succeed on a DEX Save to grab hold of a pillar, spring onto the steps, leap out of the room, or suffer d12 Damage and an InjuryItDR, p.28 falling into the chasm.


Area 8 - Sarcophagi Chamber ↩

Mummy

STR 19, DEX 8, WIL 14, 7hp, Armour 1, d8 Fist,
immune to mind control magic, non-magical attacks are Impaired,
Fire attacks are Enhanced, slow.

All who are surprised by a Mummy must succeed on a WIL Save
or be Stunned for the next turn.

Critical Damage: infects the target with mummy rot.
The target loses d4 STR and maximum HP right away and each following day
until cured by removing the curse or a week of conventional healing.

Treasure


Area 9 - Invocation Circle ↩

Shelves

Three large stone shelves hold various ancient bracelets, necklaces, etc. worth d10 x 30s total.

Marble Spiral

Anyone eating part of one of the preserved brains while standing in the spiral falls into a magical stupor lasting d3 minutes, communing with an inscrutable entity from beyond the stars. Roll a d10:

  1. Gain 1 STR.
  2. Gain 1 DEX.
  3. Gain 1 WIL.
  4. Gain +1 maximum HP.
  5. Gain the ability to cast Charm Creature once per week, as a Veteran Mystic.
  6. Gain the ability to cast Dimension Door once per week, as a Veteran Mystic.
  7. Lose 1 STR.
  8. Lose 1 DEX.
  9. Lose 1 WIL.
  10. Succeed on a WIL Save or die of soul-destroying horror.

Additionally, the character is also struck by Prolonged Madness.ItDR, p.29


Area 10 - Horutep's Crypt ↩

Spear Trap

Anyone passing by has a 3-in-6 chance of setting off a spear that deals d8 Damage. Trapped flagstones and spear holes become apparent on close inspection.

Prince Horutep

STR 19, DEX 14, WIL 17, 12hp, Armour 1, d8 Fist (mummy rot),
The Royal Blade of Ramora (d8/d10), 3 Crows, immune to mind control magic,
non-magical attacks are Impaired, Fire attacks are Enhanced.

Fist: infects the target with mummy rot.
The target loses d4 STR and maximum HP right away and each following day
until cured by removing the curse or a week of conventional healing.

Crows: Three skeleton crows sit on Horutep's shoulders.
If Horutep is hit by a single target attack, he may choose to sacrifice
one of his crows instead of taking damage. The crow is automatically destroyed.

Treasure

d20 Scrolls
1-6 d6 1st Circle Scrolls
7-11 d4 2nd Circle Scrolls
12-15 d3 3rd Circle Scrolls
16-18 d2 4th Circle Scrolls
19-20 5th Circle Scroll

The Royal Blade of Ramora

d8/d10 Damage, mithril sword with a skull motif guard. On rolling maximum Damage, the target must succeed on a STR Save or be Blinded until Rest.


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end illustration

  1. https://www.drivethrurpg.com/product/260603/Adventure-Framework-01-Tomb-of-Horutep?affiliate_id=850783↩

  2. https://www.drivethrurpg.com/product/231747/Low-Fantasy-Gaming-Original?affiliate_id=850783↩

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