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ItDR conversion: The Seethers in Darkness (by Kevin Ross)

The Source

The Seethers in Darkness (by Kevin Ross) from the "Jeweled Thrones of the Earth"1,2 adventure collection for the Conan 2d20 system3,4 was one of the adventures that were used to playtest Into the Dungeon: Revived.

seethers


The Conversion

Only the parts that need to be adjusted are listed here.

Contents

Introduction

Ahmin Seleni hires the party as guides and bodyguards, paying each 2g for a week of travel.

The Devouring Storm

During the sandstorm, each character must succeed on a WIL Save to successfully control their mount. On fail, the mount panics and runs away, while the character takes d4 Damage from the fall.

Anyone caught in the storm without a mount must succeed on a STR Save to reach the shelter. On a failed Save, the character takes d4 Damage from the stinging winds and choking sand and grit. The failed Save must be repeated until the character successfully reaches the shelter. Critical Damage results in the character being smothered and buried in the sands and nearly suffocating before clawing their way free once the storm passes.

Those who reach the shelter of the nearby boulders must succeed on another WIL Save to secure their mounts, lest they bolt away after their riders have dismounted.

The characters notice that Ahmin Seleni abandons his camel when he reaches the clump of boulders he fled toward, but the raging storm prevents them from following their employer immediately.


The City Beneath the Sands

📝 NOTE: The map in the adventure lacks most of the marks required to run the adventure successfully. Thankfully, it was fixed by the valiant effort of Seth Skorkowsky5, as explained in his review of this module.6 This map is presented below:

seethers-map

Dimensions:

The Galleries:

The Crypts:

Finds

The 'X's shown on the map are suggested places for "Finds".

d20 Effect
1‑4 A single degenerate saurian skeleton, long-dead and inanimate (for the time being). 3-in-6 chance of having a corroded spear or short sword. 1-in-10 chance having a piece of jewellery: (d6) 1-2: a fine weirdly-carved silver ring (1g), 3-4: a silver brooch with emeralds (1g), 5-6: a pair of engraved copper bracelets (1g for both).
5‑6 As above, d6+1 remains.
7‑8 As above, 2d6+2 remains, all armed with a spear or short sword.
9‑10 As entry 5-6, but molesting the skeletons unleashes two beetle swarms per each skeleton.
11‑13 A pile of bones, broken and split as if gnawed upon.
14 A section of the wall is pitted with finger-sized holes. Once the characters pass by it, one beetle swarm per character pours forth to devour the living.
15 A section of floor collapses. Anyone failing a DEX Save plunges into the abyss, taking d8 Damage and finding themselves trapped in the crypt.
16‑17 A section of the ceiling collapses. Anyone failing a DEX Save takes d8 Damage, reduced by Armour.
18 2d6+2 degenerate saurian skeletons, each armed or decorated as per entry 1-4, but one figure wears a bronze short sword with a jewel worth 2g in the pommel.
19‑20 (Crypt passage only.)
A degenerate saurian spirit leaves its tomb and confronts the intruders.

Temple Square

Dimensions:

Skeletons:

Pedestals:

Temple:

Deeper into the Temple

Skeletons:

Statue:

The Eye of Sephet

The Crypt of Kings

Dimensions:

Niches:

Escape:


Monsters

Ahmin Seleni

STR 12, 15hp, Armour 1 (light), scimitar (d6),
venom staff (d8, 2h, d4 DEX Loss (affected by armour)),
d4 Venomous Bite (d6 DEX Loss), immune to poison,
can attack with a weapon and Bite at once while in true form.

Illusory appearance: can reveal his true form at will,
causing a Madness check to all spectators.

Beetle Swarm

4hp, Armour 1, d6 Bites, non-Blast attacks are Impaired.

Death in hundreds or thousands of glistening, black carapaces moving like angry oil.

Degenerate Saurian Skeleton

STR 13, 6hp, Armour 1 (corroded bronze breastplate),
short sword or spear (d6), d4 Claws, d6 Jaws,
can perform all attacks simultaneously if standing still,
piercing attacks are Impaired, Fire attacks are Enhanced.

Saurian Spirit

4hp, 2d8 Icy Talons, Shriek, non-magical attacks are Impaired.

Icy Talons: the attack targets WIL instead of STR. On a failed Critical Damage WIL Save,
the victim is possessed attempting to kill any living being present by physically attacking them.
If the possessed is restrained, the spirit emerges to attack another target.

Shriek: STR Save or the target stunned for the next turn, gaining 1 Madness level.

Cave Horror

STR 17, DEX 12, 8hp, 2d8 Talons or d10 Bite, can crawl along walls and ceilings,
naturally blind, heightened sense of hearing and smell.

Grapple: pass a DEX Save or be Restrained and take d10 Damage now
and each subsequent turn until a successful STR or DEX Save.

Screech: all around must pass a STR Save or be stunned for the next turn.

Saurian King Skeleton

STR 15, 10hp, Armour 1 (corroded bronze ceremonial breastplate),
broad sword, spear, or battleaxe (d8), d4 Claws, d6 Jaws,
can perform all attacks simultaneously if standing still,
piercing attacks are Impaired, Fire attacks are Enhanced.

Wrathful Glare: WIL Save or the target stunned for the next turn.

Jewellery: amulets and armbands worth a total of d4g.

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end illustration

  1. https://rpggeek.com/rpgitemversion/342069/pdf-version

  2. https://www.amazon.com/Conan-Jeweled-Thrones-Modiphius-Entertainment/dp/1910132802

  3. https://en.wikipedia.org/wiki/Conan:_Adventures_in_an_Age_Undreamed_Of

  4. https://archive.org/details/conan-quickstart-20170317/mode/2up

  5. https://www.youtube.com/channel/UCQs8-UJ7IHsrzhQ-OQOYBmg

  6. https://youtu.be/Ypa-shJJxmY

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