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ItDR conversion: Destiny of Kings (by Stephen Bourne)

The Source

Destiny of Kings (by Stephen Bourne)1,2 was one of the adventures that were used to playtest Into the Dungeon: Revived, particularly the new travel rules.

Destiny of Kings 1st edition cover Destiny of Kings 2nd edition cover

Trouble stirs in Dunador! The King lies dead of a wound received during a hunting expedition. His brother, Lord Edrin, challenges the rightful Crown Prince, a half-trained young man named Edmund, for possession of the throne while Edmund travels on a pilgrimage to the holy shrine of Nevron. Forces throughout the kingdom vie for control of the realm. Can the player characters find the Crown Prince and protect him from the treacherous forces at large in Dunador?


The Conversion

Only the parts that require adjustment are listed here.

Contents


Introduction

General Notes


Encounters

d6 Road Encounter

  1. Brigands:
  1. Bandits:
  1. Berserkers:
  1. A merchant caravan that was sacked by its guards: 4 men and 2 women. Will generously reward anyone who escorts them to Montinelle.
  2. Goblins:
  1. Jackalweres:

d6 Off-Road Encounter

  1. Brigands:
  1. Gnolls:
  1. Wild Dogs:
  1. Hobgoblins of the Ripper tribe:
  1. Hungry Perytons:
  1. Wolves:

Locations


Montinelle

Montinelle Garrison

The Citadel

3. Kitchen and Pantry
6. Study and Meeting Chamber
7. The Duke's Chamber
D1. Jailor's Office
D5. The Monk's Cell

Leaving Montinelle


Fontenmere Abbey

2. Monks' Living Quarters

6. East Chapel

8. Patriarch's Chamber

11. Lady Chapel

12. Kitchen House


Open Road

One patrol of the duke's men is looking for the PCs along the main road from Fontenmere Abbey to the Drake and Castle Inn.


The Darkwood

Every 15 miles (3 hexes) of travel, there is a 2-in-6 chance for a Lusian Forest Encounter to occur.

d6 Lusian Forest Encounter

  1. 10 Skeletons:
  1. 3 Wraiths:
  1. 8 Zombies:
  1. 6 Zombies: as above.
  2. 4 Wights:
  1. 2 Wights: as above.

Tree Trunk


The Drake & Castle Inn


Shrine of Nevron


Capel Tower

Capel Tower Garrison

Guard hp Armour Weapons
1 5 2 longbow, sword
2 6 2 longbow, sword
3 4 1 crossbow, spear
4 3 1 spear, sword
5 5 1 crossbow, sword
6 4 1 axe, sword
7 5 2 axe, mace
8 3 2 axe, dagger
9 4 2 flail, sword
10 6 1 longbow, dagger
11 6 1 longbow, mace
12 5 1 longbow, sword
13 4 1 longbow, sword
14 5 2 spear, sword
15 4 1 crossbow, mace
16 6 1 longbow, dagger

The Moat

4. Jailer's Office

5. Steward's Office

12. Guards' Mess

15. Captain's Tower Room

16. Captain's Chamber

17. Assassin's Chamber


Barbarian's Bridge

Running the Joust


Eli's Cottage


Griffon Castle

Griffon Castle Garrison

Guard hp Extra gear
1 3 dagger, 20p
2 4 10p, ring (1s)
3 5 30s, 11p
4 2 1s, 4p
5 3 dagger, 2s
6 6 3s, 40p
7 5 37p
8 4 50p
9 3 50p, ring (4p)
10 4 5s
11 4 3 rubies (40s each)
12 5 20p
13 4 10s
14 5 5p
15 3 dagger, 1p
16 4 10p
17 3 11s
18 5 15s
19 3 1p
20 4 10s, 30p

Ground Level

5. Kitchen

15. Captain's Office

Upper Level

18. Aimar's Sanctuary
The Secret Room
21. Prison Chamber
23. Aimar's Bedroom
24. Tower Chamber
25. East Tower Antechamber
26. Aimar's Quarters

The Griffon


Confronting Lord Edrin

Group 1

Group 2

Group 3

Noren's Wood


Conclusion


Map

Andevar labels Andevar clear
Players' map of Andevar, 5-mile hexes.

☞ Download Hexfriend3 source files with labels and clear.

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  1. https://www.dmsguild.com/en/product/110268/n3-destiny-of-kings-1e-1986?affiliate_id=850783

  2. https://www.dmsguild.com/en/product/17361/n3-destiny-of-kings-2e?affiliate_id=850783

  3. https://hexfriend.net/

#adventure #itdr #itdr-conversion #ttrpg